3DS MAX 2 - 12/05/2020
3DS MAX
In this class we continued to learn how to use 3DMAX.
First we started by adding a CAMERA and positioned in a specific way.
Then we started to give the objects some materials, using the MATERIAL EDITOR.
To see different type of maps acting, we used a concrete texture. We used them separatedly with DIFFUSE COLOR and BUMP maps, and then placed them together.
After that we added the material to the floor, and we used the REFLECTION and REFRACTION maps to the glass of the lamp.
We added a second CAMERA and to finish we did two renders.
Comentários
Enviar um comentário